Täs ois mun versio/tekele Chronomancerista, jonka piti tulla GW: Utopiaan, joka ei sitten tullutkaan.
Chronomancer Attributes:
Dimensional Arts: Primary Attribute. Affects spells using the power of dimensions. You gain one energy for every fourth point towards Dimensional Arts for succeeded skills affecting speed and position.
Time Magic: Affects skills and spells about self-teleportation, party enchantment spell effects and speed. Self-teleportation is affected by speed, conditions, hexes and
Materialism: Affects skills and spells about teleportation, velocity and corporeality.
Staff Mastery: Enhances staff attacks, gaining more damage and critical hit chance. Each level of Staff Mastery increases the effect of staff skills and spells.
BUILD EXAMPLE
1. You’re it! (Touch skill. Touch target foe, causing Bleeding and 20 … 80 damage to your target foe. You gain +33% movement speed. Info: 5 Energy, 8 Recharge. (Attribute: Staff Mastery))
2. Knock And Run (Melee Attack. Knock target foe down and you teleport 2 seconds back in time if this attack hits. Info: 10 Energy, 8 Recharge. (Attribute: Time Magic))
3. Whirling Slash (Slashing Staff Attack. Causes Bleeding to all adjacent foes and does +20 … 40 damage. Info: 10 Energy, 8 Recharge. (Attribute: Staff Mastery))
4. ”Surprise!” (Slashing Staff Attack. Teleport to target enemy from 0.5 … 3 second distance. Causes Deep Wound to target foe. If that foe was struck to their back, that foe will be hit with +5 ... 20 damage. Info: 5 Energy, 15 Recharge. (Attribute: Time Magic))
5. Crippling Déjà Vu (Hex Spell. Teleport a moving target back in time 2 ... 5 seconds and cause Crippled for 5 … 20 seconds. Info: 15 Energy, 3/4 Cast, 10 Recharge. (Attribute: Materialism))
6. Protective Dimension (Enchantment Spell. For 10 … 30 seconds, target ally is covered with a chrono shield, adding 20 … 60 armor and sending all attacking melee foes 0.5 … 4 seconds back in time. A single attacker can only be sent back once. Info: 10 Energy, 2 Cast, 30 Recharge. (Attribute: Dimensional Arts))
7. Drill (Elite Preparation. Causes your staff to randomize Bleeding/Crippled/Deep Wound each hit for 20 ... 36 seconds. Info: 10 Energy, 2 Cast, 30 Recharge. (Attribute: Staff Mastery))
8. Thou Shalt Be Rewinded (Spell. If the target ally died within 10 seconds, that ally is instantly resurrected. This spell is disabled for 30 seconds. Info: 10 Energy, 1 Cast, 30 recharge (Attribute: Dimensional Arts))
Skills
Taking Time (Hex Spell. Target foe’s movement, attack and casting speeds are decreased 10 ... 25% for 3 ... 8 seconds. Info: 10 Energy, 2 Cast, 10 Recharge. (Attribute: Materialism))
Chronic Haste (Enchantment Spell. Target ally’s movement, attack and casting speeds are increased 10 ... 25% for 3 ... 8 seconds. Info: 10 Energy, 2 Cast, 10 Recharge. (Attribute: Time Magic))
Chronic Intervention (Elite Hex Spell. Target foe’s movement, attack and casting speeds are decreased 10 ... 25% for 3 ... 8 seconds. If an ally is adjacent to target foe, that ally gains a movement, attack and casting speed boost of 10 ... 25% for 3 ... 8 seconds. (Attribute: Dimensional Arts))
Disappear (Spell. Target foe cannot be targeted, cannot attack, cannot use skills and cannot move for 1 ... 5 seconds. (Attribute: Dimensional Arts))
Comet (Channeling Spell. Target foe and all adjacent foes are suffering of a Comet Rain, taking 20 ... 50 damage per second for 3 ... 10 seconds. All other actions will disrupt this spell while channeling it.(Attribute: Dimensional Arts))
Stunned Materia (Hex Spell. Target foe’s action is interrupted and is stunned for 2 ... 6 seconds. Ends if attacked. (Attribute: Materialism))
Regeneration (Spell. Creates a vortex in the location. All nearby allies in the area are be healed for 40 every 6 ... 2 seconds. Lasts for 30 ... 46 seconds.(Attribute: Dimensional Arts))
Demi (Elite Spell. If target foe’s HP is below 30 ... 75%, that foe’s HP is halved. (Attribute: Dimensional Arts))
Immaterium (Spell. Your melee attacks have an earshot range and your projectile attacks instantly hit and cannot be blocked for 2 ... 10 seconds. (Attribute: Materialism))
Tampering Magic (Hex Spell. For 2 ... 10 seconds, target foe’s next spell’s casting time is lenghtened by 1 ... 5 seconds. (Attribute: Materialism))
Ghostly Corporeality (Spell. For 2 ... 6 seconds, you’re able to walk through objects that would otherwise block your way. If this spell ends at the moment you’re standing in an object, you’re teleported back in time so long that you’d be able to stand again. Ends if you cast a spell. (Attribute: Materialism))
Coward’s Aura (Spell. For 4 ... 12 seconds, each time you take damage, you’re teleported 0,5 seconds forward in time towards your original direction. (Attribute: Time Magic))
The Area (For 1 ... 9 seconds, all foes in the area are inside the The Area. If they move to the wall, they take 80 ... 240 damage and are knocked down. The same foe can’t take effect more than once. (Attribute: Materialism))
Dismiss (Spell. All damage, conditions and healing done within 0,5 ... 4,5 seconds between you and all creatures within earshot are undone. (Attribute: Time Magic))
Concrete (Elite Hex Spell. Target foe is struck by Concrete, and can’t move, attack or use skills for 3 ... 7 seconds. Ends if struck by physical damage. Attribute: Materialism))
Force (Spell. For 3 ... 7 seconds, your hex spells also decrease target’s movement speed by 5% for 3 ... 11 seconds. (Attribute: Materialism))